BEHAVIOUR MANAGEMENT OF CHILDREN WITH MULTIPLE DISABILITY

Behavior Management of Children with Multiple Disabilities
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Types of Behavior Problems
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Self-Injurious Behavior
Aggression
Non-compliant/Disruptive Behavior
Inappropriate Social Behavior
Disorders of Physical Regulation
Stereotypic Behavior

Stereotypic/Self-Stimulatory Behaviors

Repetitive cycles of behavior that persist 
for long periods of time.

•Body rocking
•finger flicking
•hand flapping
•tapping objects

Cause - may stimulate/entertain child

Problem - interferes with learning; 
prevents community placement

Self-Injurious Behavior

Response that inflicts direct harm 
on the individual.

Cause - unknown.  May have higher levels 
of pain tolerance, gets attention,organic 
(e.g., Lesch-Nyhan), may somehow act 
as a natural opiate through production of 
endorphins in the CNS.

Problem - physical harm, inappropriate 
behaviors prevent community living
 
Aggression

A behavior that represents a danger to 
the client or others.Generally means
act of physical violence against others.

Cause - fear (escape fearful situation), 
anger (frustration or anger), 
manipulation of others (get them to do 
what you want or escape demands of 
situation)

    Angry aggression often occurs as part of 

    tantrum - crying screaming, thrashing 
    
    out,  attacking others, damaging property


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Inappropriate Social 

Behavior

Failure to have learned more

appropriate

social skills and rules - 

stripping, showing

affection to strangers, 

stealing or hoarding,

lying, masturbating in public,

swearing/shouting.

Cause - no inhibition, not aware of how

others view them, not knowing social rules


Disorders of Physical Regulation

Limited physical control due to failure 
to acquire (or loss of) self-regulation 
over bodily functions - copresis
enuresis, drooling, and tongue thrust

cause - physical problems coupled with 
failure to try and teach self-regulation

treatment might include adaptations 
(e.g., diaper, bib) and teaching tolerance

Types of Intervention

Elimination Approach
Views behavior problems as maladaptive 
or interfering actions that make it impossible or 
difficult for children to learn.

Goal is to eliminate these behaviors - undesirable
behaviors must be eliminated before new, adaptive
behaviors can be taught

Negative behaviors are regarded as high priority 
intervention goals because they are viewed as 
interfering with learning.

Entire IEP’s are often devoted to decelerating or 
stopping behaviors rather than teaching new skills

Some behaviors are perceived as being so disruptive 
that special staff is called into to deal with  the child.

Some children are viewed as needing to be put into a 
special class or school for children with similar 
behaviors in order to carry out an elimination 
program.

Educative Approach
Major purpose is to encourage adaptive behavior and 
promote maximum participation of individual in 
meaningful, daily activities.

Instruction is not delayed until behaviors are under 
control.  At best deceleration programs are
supplemental to active treatment.

Not all behavior problems are equal priority targets 
for behavior change.

Most effective strategy to reduce behaviors might be 
to replace it with a skill that accomplishes the same 
function.
Deceleration programs do not use aversives

A - B - C Analysis

Antecedent (stimulus) - an event occurring  prior to a 
behavior which in some way influences that behavior

Behavior  (response)- any observable or measurable 
act by an individual

Consequence - an event that occurs after a behavior 
has been exhibited and in some ways is influenced by 
or related to the behavior

Reinforcement

Applying a technique that results in an increase in a 
targeted behavior.

Positive reinforcement - present something positive 
that increases targeted behavior.
Negative reinforcement - take away something  
aversive that increases targeted behavior

Types of Reinforcers

Primary - unconditioned reinforcer, one that does not 
have to be learned to be effective (food, water, and 
other necessities of life)
Secondary - a conditioned reinforcer, one that is 
learned
activity/sensory - a reinforcer that involves 
 participation in an event or sensation
Token - receiving an item that can be exchanged
Social - a reinforcer that involves interaction between 
 two or more persons.

Punishment

Presentation of an aversive event or consequence that 
leads to a decrease in targeted behavior

Other Key terms

Cue - a signal, sign, request, or information that calls 
for the occurence of a behavior.
Response cost - removal of a specific quantity of 
reinforcement.
Time-out - removal from a reinforcing situation
Extinction - a reinforcer that previously sustained a 
behavior is withheld for the purpose of eliminating 
that behavior
Over-correction - making individual do restitution for 
what he/she has done plus extra work
Desists - verbal reprimands
Satiation - providing a reinforcer for so long or so 
often that it has lost its effectiveness

Creating the Behavior Plan

Define Behavior in Observable, measurable terms.
 Observe the Behavior
1. when does it occur
2.where does it occur
3.why do you think it occured

Explore the Consequences
1.what happened when the behavior occurred
2.when did these consequences take place
3.how did the student respond to these consequences

Consider Alternatives
1.moving student
2.regrouping class
3.rearranging environment
4.changing time of activity
5.changing class format
6.other possible ideas

Clearly State the Desired Goal
1.Outline Procedure for Preventing/Reducing Behavior
2.Describes cues you will use
3.describe reinforcers you will use
4.describe how you will present reinforcers
5.describe what you will do if behavior occurs

please read 
blog post by vikas dubey

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Milan Tomic

Hi. I’m Designer of Blog Magic. I’m CEO/Founder of ThemeXpose. I’m Creative Art Director, Web Designer, UI/UX Designer, Interaction Designer, Industrial Designer, Web Developer, Business Enthusiast, StartUp Enthusiast, Speaker, Writer and Photographer. Inspired to make things looks better.

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